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Destroying cannon in HPS games
01-17-2009, 03:09 AM,
#3
RE: Destroying cannon in HPS games
An interesting post for me as I was thinking just the opposite. I prefer the ACW system to the Napoleonic rules, where all you have to do to destroy guns is occupy them, and presumably spike them. This leads to very gamey suicide attacks where good men are butchered to get the points and silence the guns, even when there is no chance of them surviving.

I would like to see the ACW rules ported over to the Napoleonic battles. If a battery is captured there should be an option for counter-attack and recapture. captured guns could also be turned on their former owners with the recrew option. See-saw battles for uncrewed batteries makes for a more historical and interesting game IMHO.

The main problem with the ACW system seems to be the score keeping. If you lose your guns it should count for something, even if you spike them yourself. If you capture the guns, that should count for something also.
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Messages In This Thread
Destroying cannon in HPS games - by Havoc - 01-15-2009, 07:10 PM
RE: Destroying cannon in HPS games - by fastphil - 01-17-2009, 01:16 AM
RE: Destroying cannon in HPS games - by eugene - 01-17-2009, 03:09 AM
RE: Destroying cannon in HPS games - by Havoc - 01-18-2009, 03:58 AM
RE: Destroying cannon in HPS games - by FM WarB - 01-18-2009, 10:44 PM

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