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Movement through woods
01-17-2009, 07:21 AM, (This post was last modified: 01-17-2009, 07:22 AM by Huib Versloot.)
#3
RE: Movement through woods
In the meantime for North Western Europe (haven't checked EF) you could use escarpments in the map editor to surround areas that should not be accessable for vehicles. These escarpments are not visible in 2d view and in 3d view if the hexes are of the same elevation they are also not visible. It is a work around that works very well.

In the upcoming 1.05 scenarios we (David Galster and I) have used this method to represent AT ditches which are a gully or minor stream combined with an invisible escarpment. Infantry can traverse the gully, vehicles cannot.

Huib
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Messages In This Thread
Movement through woods - by Glint - 01-17-2009, 07:08 AM
RE: Movement through woods - by Jason Petho - 01-17-2009, 07:11 AM
RE: Movement through woods - by Huib Versloot - 01-17-2009, 07:21 AM
RE: Movement through woods - by Jason Petho - 01-17-2009, 07:36 AM
RE: Movement through woods - by Glint - 01-17-2009, 07:32 PM
RE: Movement through woods - by Jason Petho - 01-17-2009, 07:44 PM
RE: Movement through woods - by Glint - 01-17-2009, 08:19 PM
RE: Movement through woods - by Jason Petho - 01-18-2009, 03:46 AM
RE: Movement through woods - by keif149 - 01-18-2009, 12:13 AM
RE: Movement through woods - by FM WarB - 01-18-2009, 07:52 AM
RE: Movement through woods - by Jason Petho - 01-18-2009, 09:37 AM
RE: Movement through woods - by Big Dawg - 01-18-2009, 10:15 AM

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