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Movement through woods
01-17-2009, 07:36 AM, (This post was last modified: 01-17-2009, 07:37 AM by Jason Petho.)
#4
RE: Movement through woods
Alfons de Palfons Wrote:In the upcoming 1.05 scenarios we (David Galster and I) have used this method to represent AT ditches which are a gully or minor stream combined with an invisible escarpment. Infantry can traverse the gully, vehicles cannot.

I've been using that same exact method for 1973 Chinese Farm scenarios! Gully's and escarpments to impede vehicular traffic.

As well as stopping vehicles from going mountain hopping instead of travelling through the various passes in the Sinai.

Brilliant!

Jason Petho
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Messages In This Thread
Movement through woods - by Glint - 01-17-2009, 07:08 AM
RE: Movement through woods - by Jason Petho - 01-17-2009, 07:11 AM
RE: Movement through woods - by Huib Versloot - 01-17-2009, 07:21 AM
RE: Movement through woods - by Jason Petho - 01-17-2009, 07:36 AM
RE: Movement through woods - by Glint - 01-17-2009, 07:32 PM
RE: Movement through woods - by Jason Petho - 01-17-2009, 07:44 PM
RE: Movement through woods - by Glint - 01-17-2009, 08:19 PM
RE: Movement through woods - by Jason Petho - 01-18-2009, 03:46 AM
RE: Movement through woods - by keif149 - 01-18-2009, 12:13 AM
RE: Movement through woods - by FM WarB - 01-18-2009, 07:52 AM
RE: Movement through woods - by Jason Petho - 01-18-2009, 09:37 AM
RE: Movement through woods - by Big Dawg - 01-18-2009, 10:15 AM

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