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A new way to set arty limits
01-17-2009, 11:53 PM,
#6
RE: A new way to set arty limits
Narwan Wrote:Never thought the 10% rule made sense anyway. I don't think there should be any rule on how many points you can spend on arty. Why would you want to? I mean that, what good reason is there?

It's more fun to play if the game isn't so artillery heavy and that's a matter of opinion. The reason for it being set to 10% is just the ease of calculation.

"Realistic forces" doesn't mean you have to purchase units according to TOE. It's about avoiding the far out cases like; an all sniper army, an SS Aircav coy, all infantry is size 0 and so on.

Weasel Wrote:What I propose is thus: For each FOO you buy you get 2X his value to buy in artillery. So if you buy four FOOs at 75 pts each you get 600 pts to spend on artillery. Now the 2X is just a starting point, perhaps it has to be higher or lower, who knows as it still needs testing.

2X seem too low. You need to spend 300pts on FOs to get 600pts of artillery.
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Messages In This Thread
A new way to set arty limits - by Weasel - 01-14-2009, 06:13 AM
RE: A new way to set arty limits - by Jolly Roger - 01-14-2009, 08:54 AM
RE: A new way to set arty limits - by Weasel - 01-14-2009, 09:56 AM
RE: A new way to set arty limits - by Jolly Roger - 01-14-2009, 10:17 AM
RE: A new way to set arty limits - by Narwan - 01-17-2009, 12:46 PM
RE: A new way to set arty limits - by zeiss - 01-17-2009, 11:53 PM
RE: A new way to set arty limits - by Weasel - 01-18-2009, 07:53 AM
RE: A new way to set arty limits - by Narwan - 01-18-2009, 01:24 AM
RE: A new way to set arty limits - by Narwan - 01-19-2009, 10:36 AM
RE: A new way to set arty limits - by Jolly Roger - 02-26-2009, 02:58 AM
RE: A new way to set arty limits - by Weasel - 02-26-2009, 04:19 AM

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