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A new way to set arty limits
01-18-2009, 01:24 AM,
#7
RE: A new way to set arty limits
Hi Zeiss, I understand the point of fun but as you said it's a question of opinion. I actually like it if my opponent doesn't buy too much arty not because that makes it easier for me but because it'll probably make it harder.
Which was the point I tried to make; people who buy plenty of arty make it harder on themselves, not on their opponent. So why restrict it? If people want to handicap themselves let them (I do sometimes).

Even buying according to TOE isn't realistic btw. Few formations went into battle with their manouvre formations at full strength. Riflemen strength was usually down 10-40% while the support weapons were usually close to 100%. The rule of thumb was that if the riflemen strength was down to 75% the effective combat power was still about 90%.
I did the math once for Italian binairy infantry divisions. The realistic amount of arty is between 15% and 40% of points depending on what factors you include....

Narwan
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Messages In This Thread
A new way to set arty limits - by Weasel - 01-14-2009, 06:13 AM
RE: A new way to set arty limits - by Jolly Roger - 01-14-2009, 08:54 AM
RE: A new way to set arty limits - by Weasel - 01-14-2009, 09:56 AM
RE: A new way to set arty limits - by Jolly Roger - 01-14-2009, 10:17 AM
RE: A new way to set arty limits - by Narwan - 01-17-2009, 12:46 PM
RE: A new way to set arty limits - by zeiss - 01-17-2009, 11:53 PM
RE: A new way to set arty limits - by Weasel - 01-18-2009, 07:53 AM
RE: A new way to set arty limits - by Narwan - 01-18-2009, 01:24 AM
RE: A new way to set arty limits - by Narwan - 01-19-2009, 10:36 AM
RE: A new way to set arty limits - by Jolly Roger - 02-26-2009, 02:58 AM
RE: A new way to set arty limits - by Weasel - 02-26-2009, 04:19 AM

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