RE: Artillery Spotting & Changes
IMO it is flawed and needs to be fixed.
Most importantly Artillery needs a separate ammo level. (old scenarios could stay at their original default level)
Artillery could use an optional spotting system, to achieve more realistic fire results. (not necessarily to add realism by more micro management) An abstracted spotting system is allright with me.
Both proposed changes will only apply to new scenarios. So there won't really be a problem with the old ones.
As a designer I know how many tricks you have to build in the scn to make artillery at least somewhat realistic. Some players perhaps fail to recognize which of these design methods are used and then might think the current system is OK.
I think a designer can ask for new optional rules if he and the developer think that will improve the game. If they are right, people will play and keep playing the new scenarios. If the designers and developers where wrong the new scns won't be played. It is as simple as that.
So from my point of view, one would have to know more about scenario designing than me to convince me that arty doesn't need to be changed. These people hardly exist and as far as they do, they agree with me as far as I know.
That such a change should be an educated, meaningful one, speaks for itself. I have trust that this will be case.
Huib
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