• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Artillery Spotting & Changes
01-20-2009, 09:22 AM,
#23
RE: Artillery Spotting & Changes
K K Rossokolski Wrote:CS simulates all levels of warfare from platoon to Theatre.

Actually, originally it was never really intended to do the large scenarios.

Quote:What it cannot do (in practice) is simulate all levels of command in any given Scenario.

Very few wargames can do this. If you have one player playing a side he is all levels of command.

Quote:In a crude way...the one turn delay.... CS tries to simulate this, but the arty almost invariably arrives as requested and absolutely on the (spotted) targets.

Actually the artillery going low on ammo also simulates the various artillery snafu's you mentioned. I believe the original manuals even mention this fact.

As for arriving on target you need to keep in mind that the spotting rounds, adjustment and fire for effect all take place during a 6 minutes (or more depending on your belief). Its an abstract process.

Quote:Should the arty arrangements be changed? I don't know.

Changed? I am not so sure. Tweaked? Yes probably.

Quote:I am totally in favour of giving commanders eyes and ears, as their present inability flies in the face of common sense.

Agreed.

Quote:There might be an argument in adding some randomness to higher level arty commands.

Not so sure about that. If you are playing a larger scenario then you are the higher level command. Perhaps the artillery's cost to fire and firepowers take into account some of your concerns.

Quote:If possible, any change should be optional, and the arty ammo supply would be more realistically treated as an issue separate from SAA.

Agreed that things should be made optional.

Thanx!

Hawk
Quote this message in a reply


Messages In This Thread
RE: Artillery Spotting & Changes - by FM WarB - 01-19-2009, 09:03 PM
RE: Artillery Spotting & Changes - by Kool Kat - 01-20-2009, 01:20 AM
RE: Artillery Spotting & Changes - by Jason Petho - 01-20-2009, 01:28 AM
RE: Artillery Spotting & Changes - by Valor - 01-20-2009, 02:33 AM
RE: Artillery Spotting & Changes - by FM WarB - 01-20-2009, 04:22 AM
RE: Artillery Spotting & Changes - by Kool Kat - 01-20-2009, 06:28 AM
RE: Artillery Spotting & Changes - by Hawk Kriegsman - 01-20-2009, 09:22 AM
RE: Artillery Spotting & Changes - by FM WarB - 01-20-2009, 06:44 AM
RE: Artillery Spotting & Changes - by Von Luck - 01-20-2009, 07:31 AM
RE: Artillery Spotting & Changes - by Glint - 01-20-2009, 07:49 AM
RE: Artillery Spotting & Changes - by Jason Petho - 01-20-2009, 08:04 AM
RE: Artillery Spotting & Changes - by Glint - 01-20-2009, 09:12 AM
RE: Artillery Spotting & Changes - by umbro - 01-20-2009, 09:28 AM
RE: Artillery Spotting & Changes - by FM WarB - 01-20-2009, 01:12 PM
RE: Artillery Spotting & Changes - by Chuck10mtn - 01-21-2009, 07:11 AM
RE: Artillery Spotting & Changes - by Chuck10mtn - 01-24-2009, 01:54 PM
RE: Artillery Spotting & Changes - by FM WarB - 01-22-2009, 09:48 AM
RE: Artillery Spotting & Changes - by timshin42 - 01-22-2009, 02:16 PM
RE: Artillery Spotting & Changes - by FM WarB - 01-23-2009, 03:12 AM
RE: Artillery Spotting & Changes - by Kool Kat - 01-24-2009, 01:28 AM
RE: Artillery Spotting & Changes - by Kool Kat - 01-24-2009, 04:03 AM
RE: Artillery Spotting & Changes - by Jason Petho - 01-24-2009, 04:09 AM
RE: Artillery Spotting & Changes - by FM WarB - 01-24-2009, 06:40 AM
RE: Artillery Spotting & Changes - by 1925frank - 01-24-2009, 06:50 AM
RE: Artillery Spotting & Changes - by FM WarB - 01-24-2009, 07:01 AM

Forum Jump:


Users browsing this thread: 8 Guest(s)