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Supply Units
01-21-2009, 03:51 AM,
#9
RE: Supply Units
Interesting comments - I agree that the possibility of endless movement without consequence can be a problem, especialy for the defending side when there is a large map/low unit density.

However, it appears (anecdotaly) to me that units with no supply are less likely to continue attacking beyond one combat round, and they are more likely to evaporate when attacking.

From observations in the current game I'm playing, supply units only appear to offer benefit at the end of turns where thay haven't moved.
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Messages In This Thread
Supply Units - by Pegasus - 01-15-2009, 06:56 AM
RE: Supply Units - by Currahee - 01-15-2009, 01:26 PM
RE: Supply Units - by Weasel - 01-18-2009, 08:01 AM
RE: Supply Units - by ralphtrickey - 01-19-2009, 02:33 PM
RE: Supply Units - by Currahee - 01-18-2009, 09:28 AM
RE: Supply Units - by Weasel - 01-19-2009, 06:01 AM
RE: Supply Units - by Antoni Chmielowski - 01-19-2009, 02:17 PM
RE: Supply Units - by Currahee - 01-20-2009, 01:40 PM
RE: Supply Units - by Pegasus - 01-21-2009, 03:51 AM
RE: Supply Units - by Currahee - 01-21-2009, 06:58 AM
RE: Supply Units - by Currahee - 01-26-2009, 01:02 AM
RE: Supply Units - by Currahee - 02-23-2009, 09:48 AM

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