• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Prisoners
01-22-2009, 12:30 AM,
#11
RE: Prisoners
Sgt Schultz Wrote:Many thanks for all the replies. Off to the rear they go! Whip

Just make sure you send an escort with them mate, or as soon as they get clear of your troops they'll 'escape' (ie revert back to enemy control)
That's not quite as bad as it sounds because they won't have any weapons, their datastrip will no longer read 'Captured', it'll read 'Unarmed'.
The enemy player will then hide them safely away for the rest of the game so you won't get points of any sort for them unless you send out a squad to get close enough to them to 'recapture' them.

Incidentally I remember reading a post by somebody in a CM forum a while ago, he said that if you've captured enemy troops, keep them near your men as 'human shields' because the program won't allow the enemy player to call in arty barrages near the prisoners for fear of hitting them.
I've never tested it out myself so I can't confirm whether it's true or not.
Quote this message in a reply


Messages In This Thread
Prisoners - by Sgt Schultz - 01-19-2009, 01:47 AM
RE: Prisoners - by Antoni Chmielowski - 01-19-2009, 01:53 AM
RE: Prisoners - by OWL - 01-19-2009, 02:59 AM
RE: Prisoners - by Soldier - 01-19-2009, 03:37 AM
RE: Prisoners - by Hedgehog - 01-19-2009, 03:52 AM
RE: Prisoners - by Mad Baron - 01-19-2009, 04:33 AM
RE: Prisoners - by raz_atoth - 01-19-2009, 04:37 AM
RE: Prisoners - by Mad Baron - 01-19-2009, 07:50 AM
RE: Prisoners - by Sgt Schultz - 01-19-2009, 11:33 AM
RE: Prisoners - by PoorOldSpike - 01-22-2009, 12:30 AM
RE: Prisoners - by Bert Blitzkrieg - 01-20-2009, 12:27 AM
RE: Prisoners - by Bert Blitzkrieg - 01-23-2009, 01:06 AM
RE: Prisoners - by Mad Baron - 01-22-2009, 04:23 AM
RE: Prisoners - by Kelen - 01-22-2009, 05:31 AM
RE: Prisoners - by fluidwill - 01-22-2009, 09:31 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)