Alfons de Palfons Wrote:The main problem about artillery is that it is way too effective, both from a "realism" point view, as well as a "game play" point of view.
Why it is too effective atm is plain to see. Any unit can call in any gun on the map that has sufficient range.
Jason Petho Wrote:Under the present system trucks, unarmoured halftracks, motorcycles and stand alone leaders cannot spot for artillery fire.
Gents:
So; under current JTCS rules, there
ARE restrictions on what units may act as artillery spotters. So, should the discussion center on a further reduction on the
"types" of combat units that may call in artillery strikes?
Now; if the argument is that artillery is too effective because it is "
too powerful," or
"too accurate" - should we not discuss the possibility of reducing artillery strength points? Or reducing the 100% "chance" of artillery striking a map coordinate with a spotting unit? Maybe tie in the successful landing of an artillery round into a country's artillery command & control capabilities during that period of time?
IMO; considering these referenced incremential artillery spotting proposals, is one way to initiate
"needed?" ;) change without fundamentially altering the entire way artillery spotting is performed - proposed total revamps of the current artillery spotting rules that would add both complexity and a huge unknown element to game play.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /