seabolt Wrote:Weasel Wrote:better have a cup of coffee handy!
That's tomorrow morning. To wash down the aspirin. Kippis!
I've been toying with the concept of a micro-Barbarossa. Knock *everything* down to 1:100 scale, such that each panzer *section* with support represents a German armored division. (A mixed 4-tank platoon would be the Russian counterpart division, but then the Soviets were modeling their divisions on the 1939 pre-handwave Heer units.)
The entire Eastern Front would be some 400 hexes long, given that each hex represents 5 kilometers. Each turn would be 1 day of fighting. (Technically 8 hours of fighting, but counted at a 3:1 ratio to represent minimal realistic rest and refit requirements between rounds. Real combat is episodic.) Let's see, 22 June 1941 to a stop date of 5 December 1941 would be 167 days (yes, I'm *that* anal), so that would be probably 5 rounds of 33 turns each.
Five players on each side, with the map divided into 80-wide (north south) by about 60-across (east west) sectors. (Much like Europa Twilight, for simplicity's sake, except a bit more divided.) It's about 240 hexes from the start line to Moscow on this scale, so Moscow would be on the back tier of column 4, with column 5 existing to give the German team room to develop a reacharound, er, encircling movement.
Notice the intriguing dynamics: In real terms reduced to 1:100 scale, the Soviets must defend a 240-hex depth for 165 turns to win! Yow! Sounds like a suicide mission, until you consider that, of the ~1800 (!) units that Germany could field if ignoring reserves, only something like 60 (!!) would not be foot/horsedrawn units! It's really interesting to look at Barbarossa from a SP point of view. It ain't the damn army that Stavka has to sweat, it's just the tip of the spear ...
Anywho, that's the initial semidrunken analysis. Not that I've ever once designed a map in SPWW2 or H2H, but I do love to theorize ...
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Very interesting, and yes it would get rid of the highly mechanized German formations one faces every SP game wouldn't it. Very cool; I would play in something like that.
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha