Vesku Wrote:You didn't mention airforces, Luftwaffe could lend a hand with couple of dozen planes ... counting only those in ground support role is not many but still a handful which is a handful more than Russians had.
Well, to be fair to the Soviets, they start the fight with a huge advantage in plane count; even if you discount the outdated stuff they held a lead. In round 1 (the "surprise round") those planes would need to be unusable and parked in the Soviet backfield, as targets for the German planes. Even historically, in round 2+ they'll have more ground support technically available.
They were just really bad at it. Legend has it that only the commander of a light bomber squadron knew how to navigate or even had a map (!) in 1941. The other pilots were under strict orders to follow him like ducklings. The German AA gunners figured that one out real quick like. Again, you can't model that sort of incompetency without making the Soviet player want to shoot himself, and player fun is Rule 0.
Meanwhile, to be fair, the Germans were discovering the joys of cluster munitions in June. Their first models unleashed immediately, and the little buggers had a nasty habit of nestling in bomb bays to go off when jostled on landing. They lost quite a few planes before restricting cluster loadouts to externally loaded ordnance only.
Vesku Wrote:All in all, the scale you are describing is something a majority of the people interested in the idea could probably commit to but at the same time it loses a lot of the original aspects. Perhaps a compromise of the original and the micro-scale?
Actually, it's not all that much a scaling issue. Granted, scaling changes the fight quite a bit because zones of control are magnified by 100 from real life. (Your basic infantry unit can provide covering fire to 60 kilometers out.) But that cuts both ways.
You probably could do this close to right in H2H by playing with C&C on and scattering the Soviet troops out of control range, but again it would be holy hell for the poor Red players.
An alternative might be to mandate "victim ratios" for 1941. Sure, the Soviet player technically has more troops on the ground in June, but (for instance) half of them are just parked as targets (modified to move and ammo 0) to represent units with no orders or initiative. They only count as German victory points. The other half can be fought normally.
I'd be keen to hear other ideas.
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