RE: Variable Visibility
IMHO the issue with Variable Visibility is (as has been pointed out) that it may be different in two consecutive turns that in IGOUGO games are supposed to be modeling simultaneous moves.
There is, however, a potential solution, that allows the reality of changing visibility in a six minute (or however long you think a turn really represents).
Currently the visibility changes at the beginning of a players turn, before his units spot previously unspotted units in their LOS - which includes units that have just appeared in their LOS because the visibility increased. That player can then take advantage of the LOS change in an unfair manner.
However, if visibilty was changed AFTER spotting then both players have an (almost) equal chance to react to the change in visibility. Furthermore, visibility should not change in two consecutive turns.
I believe that this subtle change makes this feature workable.
Please feel free to shoot holes... not that any of you buggers needs the encouragement :)
umbro
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