Valor Wrote:MrRoadrunner Wrote:Plus, you could look into "dawn" and "dusk" changes that could be programmed into the engine that, when selected, visibility can adjust up or down (not both) to reflect moving into sunrise or sunset?
If for example designer could apply different visibility values due to the weather conditions during the battle which would change at specific turn. That would increase the modelling capability of the designer. That would have little impact on short scenario, but would be important for longer ones.
Best regards
Slawek
Yes, Slawek. A twenty turn scenario could easily use it to model growing darkness, or rising sunshine?
Obviously the longer scenarios, or even the monster 100+ turn scenarios could use it.
With the proper algorithm the a game could cover night into day or day into night. The designer would have to consider starshells, etc. but, it would open up the parameters for what could be done within the game?
Ed