RE: Barbarossa PBEM campaing
klanx171
You mentioned the map was to tall assume it was full size 200x160
Perhaps set up could be based on the outcome of the previous battle
So normaly the attacker can only set up in 120 hexes of the front then adjust it by 20-30 hex steps so if did very well could use 180 hexes of the front so has a better choice of setup. It could also be used for ammo resupply fast attack no ammo dumps defenders fortifications unfinnished etc.
Another possibility for the designers as they must be doing a lot of background work is to use another game like Operational Art of War to help manage the strategic level
Your game sounds much to me like a typical engagement in SP for the time. If you are Germans & draw the short straw with armour its all about getting the right units in place. Your armour can deal with T-34s just but these & the KVs are your troops main targets with tanks keeping them safe. If the Russians don't get the good tanks then the reverse is pretty much true.
The terrain therefore plays a big part open vs restricted LOS & big maps allow jockeying for position as its no good trading shots if you need a flank to kill him.
I understand what people are saying about time & with a mainly mechanised force the jockeying is not to bad but when mainly a foot force takes a while to relocate. Makes for a good game but does take time as people often end up in the wrong place as the picture unfolds & you cant just hitch a ride.
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