RE: Variable Visibility
We are right off track talking about "sighting" conditions. CS provides raw visibility, regardless of range all targets remain the same size and aspect and sit on a little circle telling whose side it's on. Sighting conditions which in real life might include the need for identification etc, seem well outside CS capability.
I am trying to test peoples' thoughts towards a ....let's call it a day/night switch....... in CS which can be programmed by a designer to change at a selected turn. There are so many WWII era battles that crossed from dark into light., or the other way, ot both.
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