junk2drive Wrote:Page 118 of the 1.03 1.04 manual
Dusk-Night: This is a special setting that allows the visibility to change after 6 turns from a day scenario to a night scenario. There is a percentage chance that night will appear on turn 6, and continue to attempt to change to night at the beginning of each turn until successful.
Dawn-Day: This is a special setting that allows the visibility to change after 6 turns from a night scenario to a day scenario. Night must be checked in order for this to work. There is a percentage chance that day will break on turn 6, and continue to attempt to change to day at the beginning of each turn until successful.
Thank you, I stand corrected....up to a point. The point being that there is a LOGICAL absurdity in the above. We have for some 200 years been able to accurately predict the times of sunrise and sunset for a given location. The D-Day planners did not have to consider that the sun might not rise at the expected time. They KNEW it would...no probability except 100%. What they did NOT know was what the visibility..essentially a function of weather.. would be, except that it would be greater than the night.
I know CS is a great game, but to be above the immutable laws of physics makes it something special. The concept of a probability scale that the sun might or might not rise at a known time at a known location is, quite simply, bizarre...... beyond parody.