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Variable Visibility
02-02-2009, 10:35 AM,
#31
RE: Variable Visibility
junk2drive Wrote:Page 118 of the 1.03 1.04 manual

Dusk-Night: This is a special setting that allows the visibility to change after 6 turns from a day scenario to a night scenario. There is a percentage chance that night will appear on turn 6, and continue to attempt to change to night at the beginning of each turn until successful.
Dawn-Day: This is a special setting that allows the visibility to change after 6 turns from a night scenario to a day scenario. Night must be checked in order for this to work. There is a percentage chance that day will break on turn 6, and continue to attempt to change to day at the beginning of each turn until successful.

Thank you, I stand corrected....up to a point. The point being that there is a LOGICAL absurdity in the above. We have for some 200 years been able to accurately predict the times of sunrise and sunset for a given location. The D-Day planners did not have to consider that the sun might not rise at the expected time. They KNEW it would...no probability except 100%. What they did NOT know was what the visibility..essentially a function of weather.. would be, except that it would be greater than the night.

I know CS is a great game, but to be above the immutable laws of physics makes it something special. The concept of a probability scale that the sun might or might not rise at a known time at a known location is, quite simply, bizarre...... beyond parody.
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Messages In This Thread
Variable Visibility - by K K Rossokolski - 01-26-2009, 09:19 AM
RE: Variable Visibility - by Von Earlmann - 01-26-2009, 10:13 AM
RE: Variable Visibility - by K K Rossokolski - 01-26-2009, 10:46 AM
RE: Variable Visibility - by RADO - 01-26-2009, 12:54 PM
RE: Variable Visibility - by Huib Versloot - 01-26-2009, 06:36 PM
RE: Variable Visibility - by Herr Straße Laufer - 01-26-2009, 08:56 PM
RE: Variable Visibility - by RADO - 01-27-2009, 07:25 AM
RE: Variable Visibility - by Herr Straße Laufer - 01-27-2009, 07:54 AM
RE: Variable Visibility - by The Rattler - 01-26-2009, 10:39 PM
RE: Variable Visibility - by RADO - 01-27-2009, 08:27 AM
RE: Variable Visibility - by Herr Straße Laufer - 01-27-2009, 12:02 PM
RE: Variable Visibility - by Glint - 01-27-2009, 09:01 AM
RE: Variable Visibility - by K K Rossokolski - 01-27-2009, 10:09 AM
RE: Variable Visibility - by RADO - 01-27-2009, 12:06 PM
RE: Variable Visibility - by Herr Straße Laufer - 01-27-2009, 08:59 PM
RE: Variable Visibility - by umbro - 01-27-2009, 02:52 PM
RE: Variable Visibility - by Herr Straße Laufer - 01-27-2009, 08:49 PM
RE: Variable Visibility - by Valor - 01-27-2009, 11:30 PM
RE: Variable Visibility - by Herr Straße Laufer - 01-28-2009, 04:51 AM
RE: Variable Visibility - by K K Rossokolski - 01-27-2009, 04:57 PM
RE: Variable Visibility - by Antoni Chmielowski - 01-27-2009, 11:27 PM
RE: Variable Visibility - by K K Rossokolski - 01-29-2009, 03:53 PM
RE: Variable Visibility - by RADO - 02-01-2009, 10:22 AM
RE: Variable Visibility - by K K Rossokolski - 02-01-2009, 10:43 AM
RE: Variable Visibility - by umbro - 02-01-2009, 03:28 PM
RE: Variable Visibility - by K K Rossokolski - 02-01-2009, 05:41 PM
RE: Variable Visibility - by Hobbes - 02-01-2009, 11:58 PM
RE: Variable Visibility - by junk2drive - 02-02-2009, 12:30 AM
RE: Variable Visibility - by K K Rossokolski - 02-02-2009, 08:57 AM
RE: Variable Visibility - by Herr Straße Laufer - 02-03-2009, 05:21 AM
RE: Variable Visibility - by junk2drive - 02-02-2009, 09:25 AM
RE: Variable Visibility - by K K Rossokolski - 02-02-2009, 10:35 AM
RE: Variable Visibility - by Jason Petho - 02-02-2009, 12:22 PM
RE: Variable Visibility - by K K Rossokolski - 02-02-2009, 01:15 PM
RE: Variable Visibility - by Jason Petho - 02-02-2009, 02:14 PM
RE: Variable Visibility - by K K Rossokolski - 02-02-2009, 03:07 PM
RE: Variable Visibility - by Jason Petho - 02-02-2009, 03:22 PM
RE: Variable Visibility - by K K Rossokolski - 02-03-2009, 05:59 AM
RE: Variable Visibility - by Herr Straße Laufer - 02-03-2009, 09:11 AM

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