RE: PBEM Thoughts
Vesku
Right thats intresting had not noticed support points at 750 always.
Had noticed they are far to high certainly for meetings.
If wanted you could limit as a % so take 5000 core get 10 to 15% support so 500 to 750. If no arty in core this is basicaly your 10% arty rule for meetings.
Thinking about from big campaigns done 750 must be the minimum I have had a lot more
Yes it is very important to approach the game with a diffrent head, your paramount thought should be survival of an effective fighting force. I have started fighting withdrawl as early as turn 6 because the initial exchanges did not go well.
Brings up a whole new tactical picture & if use bounding overwatch with if have to a holding force that in real life would probably surrender you can actualy get back into the game if opponent becomes reckless.
Had one funny large battle in MBT where I started withdrawing but saw an opportunity & launched an offensive taking out 1.5 tank companies, I still withdrew as that did not even things up.
about 8 turns later said you may as well go for objectives I have little on the map. Turns out neither did he that loss put him off any furter action to.
The onus is on the player your force should not end up under half strength Unless your opponents is in a similar state, you should have cut your loses & lived to see another day.
As you say where it falls down is attacker gets more repair than defender it should be the otherway & if allow for this with own rules is a great game.
Hence specifying no to use based on how you think battle ended & adjuting support to if needs makes for a more balanced game.
Also shifting battle type.
Loser shifts 1 to deffence 2 if realy hurt.
so meeting winner attacks then
wins again assaults
draws attacks again
loses goes back in his favour to meeting.
Being able to choose next battle type would be usefull.
What you can do easily produce several maps to play on either random or pregen using bat loc for combatants.
Loser gets to add XX no of trenches to & then load it.
Another option that might intrest people & only used in MBT so far try to see how long you can last.
Set Repair points to max, Soviet I think most Eastern Block do not do R&R like the West they fight till unit is at 1/3rd strength then disband
So do something like USA Cav Brigade takes on Soviet Tank Regiment or equal parts there of.
USA delays or defends depending on if got to position in time & repairs say every 2 battles.
Rusian attack with best equipment with no repair till reduced to 1/3rd
Then replces everything with lower grade equipment hence the need for +20 on repair so
1st Wave Top tanks BMPs Infantry good equipment maybe guards
2nd Wave Average tanks BTRs Infantry average equipment
3rd Wave Old Tanks Trucks conscripts.
Might have 2 first waves but considering shear amount of Russian forces can the Cavalry boys realy do their job & stop the onslaught.
3rd wave might be rubbish but sheer numbers is a serious problem for what you have left I can tell you.
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