Volcano Man Wrote:Probably the best approach as to VP levels, in the case of the attacking side, is where a historical result could be considered a high "draw" or low "minor victory". Doing something better than historical can be considered a victory, and something worse would be a defeat. Of course it all depends on the campaign too, and whether or not the other side was decisively defeated. For example, Compass '40. You would think that it would make a terrible campaign, but the approach was to say that the British victory was a stroke of genius and that a historical performance would yield a victory. Anything less than this would yield a draw or defeat, so the British are constantly racing against the clock. I don't know how the approach turned out, because I haven't yet played it myself -- but even a historical approach like this still yields a "chance" for balance for the Italian player.
Yes Compass is the best example of this in the titles i own, as a battle the Italians don't stand any chance at all of holding the CW forces back and you accept that before you start,
but as Ed says a clever Italian player can still achieve a victory as the vp levels require the CW player to play a almost flawless game. ;)
As i have stated the trick is finding a defender who will not go into a deep depression when things
seem to be going wrong, that is why i was glad (in a perverse way) that Rick played Italians in our Compass CG, i knew he would be a right pain in the butt and not give up and i have not been disappointed! :rolleyes: :(