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Armour Effectiveness Modifier
02-18-2009, 01:32 AM,
#2
RE: Armour Effectiveness Modifier
There are many other factors utilized in determing the results of fire combat, and so an attack as in the second example, with an HA of 8 against a defense of 2, will have a huge advantage over an attack of HA 2 against defense 2. So I think all this adjustment is doing is reducing the huge advantage in the first case, but it will still be better than an attack with HA-defense. You would have a 400% attack in one case, modified by 1/2, and a 100% attack unmodified in the other case.

Try this out with on map results off, so you can see all the numbers used - it doesn't mean a lot to me because so many numbers impact the results, but it should give a feel for how things are implemented.

Rick
[Image: exercise.png]
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Messages In This Thread
Armour Effectiveness Modifier - by Lien Leposh - 02-17-2009, 08:30 PM
RE: Armour Effectiveness Modifier - by Ricky B - 02-18-2009, 01:32 AM
RE: Armour Effectiveness Modifier - by Liebchen - 02-18-2009, 05:47 PM
RE: Armour Effectiveness Modifier - by Ricky B - 02-20-2009, 01:30 AM
RE: Armour Effectiveness Modifier - by James Ward - 02-20-2009, 04:35 AM
RE: Armour Effectiveness Modifier - by Liquid_Sky - 02-20-2009, 06:12 AM
RE: Armour Effectiveness Modifier - by Liquid_Sky - 02-20-2009, 06:14 AM
RE: Armour Effectiveness Modifier - by James Ward - 02-20-2009, 10:07 AM
RE: Armour Effectiveness Modifier - by James Ward - 02-21-2009, 12:58 AM
RE: Armour Effectiveness Modifier - by Jison - 02-21-2009, 01:16 AM
RE: Armour Effectiveness Modifier - by James Ward - 02-21-2009, 03:37 AM
RE: Armour Effectiveness Modifier - by Liebchen - 02-21-2009, 08:04 AM
RE: Armour Effectiveness Modifier - by alaric99x - 02-21-2009, 09:59 AM

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