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Naval Units at Close Range
02-18-2009, 09:43 AM,
#3
RE: Naval Units at Close Range
umbro Wrote:Just reading about lessons learned from Tarawa.

One was that at too close range the larger Naval units' guns would fire shells at such a low trajectory that they would bounce off the island into the ocean beyond - sort of like skimming stones.

Seems to argue for a 0 effectiveness rating against soft targets out to 8 hexes or so?

Okay, please respond only if you believe that naval units have some role to play in CS. My intent was not to reopen the bathtub navy debate.

Thanks!

umbro

Why zero only against "soft targets"? If they bounced off the island, that would mean they were not effective against hard targets, close in, too?
Then again, shooting directly against a pillbox was often done? :chin::stir::chin:

I take showers and rubber ducky's scare me! ;) Eek Whip

cheers

RR
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Messages In This Thread
Naval Units at Close Range - by umbro - 02-18-2009, 08:14 AM
RE: Naval Units at Close Range - by Von Earlmann - 02-18-2009, 09:28 AM
RE: Naval Units at Close Range - by Herr Straße Laufer - 02-18-2009, 09:43 AM
RE: Naval Units at Close Range - by umbro - 02-18-2009, 01:54 PM
RE: Naval Units at Close Range - by Mike Abberton - 02-19-2009, 03:35 AM
RE: Naval Units at Close Range - by umbro - 02-18-2009, 01:57 PM
RE: Naval Units at Close Range - by Von Earlmann - 02-18-2009, 09:34 PM
RE: Naval Units at Close Range - by umbro - 02-19-2009, 08:13 AM
RE: Naval Units at Close Range - by Mike Abberton - 02-20-2009, 12:45 AM
RE: Naval Units at Close Range - by umbro - 02-20-2009, 07:23 AM
RE: Naval Units at Close Range - by Mike Abberton - 02-20-2009, 08:09 AM
RE: Naval Units at Close Range - by umbro - 02-20-2009, 08:42 AM
RE: Naval Units at Close Range - by umbro - 02-20-2009, 02:21 PM
RE: Naval Units at Close Range - by Jason Petho - 02-20-2009, 12:16 PM

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