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Armour Effectiveness Modifier
02-18-2009, 05:47 PM,
#4
RE: Armour Effectiveness Modifier
You haven't played Combat Mission, I'm guessing. With two square kilometers to maneuver in, 10 Shermans could do some damage to those Tigers. They'd have to split up and dash to the flanks. Tigers had slow turrets, while Shermans has stabilized guns. It wouldn't be unheard of for the Shermans to do equal damage to the Tigers before one side or the other disengaged.
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Messages In This Thread
Armour Effectiveness Modifier - by Lien Leposh - 02-17-2009, 08:30 PM
RE: Armour Effectiveness Modifier - by Ricky B - 02-18-2009, 01:32 AM
RE: Armour Effectiveness Modifier - by Liebchen - 02-18-2009, 05:47 PM
RE: Armour Effectiveness Modifier - by Ricky B - 02-20-2009, 01:30 AM
RE: Armour Effectiveness Modifier - by James Ward - 02-20-2009, 04:35 AM
RE: Armour Effectiveness Modifier - by Liquid_Sky - 02-20-2009, 06:12 AM
RE: Armour Effectiveness Modifier - by Liquid_Sky - 02-20-2009, 06:14 AM
RE: Armour Effectiveness Modifier - by James Ward - 02-20-2009, 10:07 AM
RE: Armour Effectiveness Modifier - by James Ward - 02-21-2009, 12:58 AM
RE: Armour Effectiveness Modifier - by Jison - 02-21-2009, 01:16 AM
RE: Armour Effectiveness Modifier - by James Ward - 02-21-2009, 03:37 AM
RE: Armour Effectiveness Modifier - by Liebchen - 02-21-2009, 08:04 AM
RE: Armour Effectiveness Modifier - by alaric99x - 02-21-2009, 09:59 AM

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