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Naval Units at Close Range
02-19-2009, 05:36 AM,
#10
RE: Naval Units at Close Range
Mike,

I understand the workings of ships guns against various targets.
My concern was that the "bouncing at close range" being factored into the game would make other changes that could not be readily perceived at the moment.
Changing close range gunfire for the approximately 1% or 2% of scenarios where it would be a factor, might not be worth the effects from the changes themselves?
I am sure the interaction between ships firing at close range, causing a bounce on the ground, and therefore "no effect", would be similar to the armored piercing shell "going through" the side armor of destroyers and only leaving a hole, without going off?
I know the positive effects that the destroyers off the coast of Normandy provided to the Americans through their direct fire. I also know the lack of effect of the bombardments at Tarawa and Iwo Jima.
How could both be modeled?

Ed
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Messages In This Thread
Naval Units at Close Range - by umbro - 02-18-2009, 08:14 AM
RE: Naval Units at Close Range - by Von Earlmann - 02-18-2009, 09:28 AM
RE: Naval Units at Close Range - by umbro - 02-18-2009, 01:54 PM
RE: Naval Units at Close Range - by Mike Abberton - 02-19-2009, 03:35 AM
RE: Naval Units at Close Range - by umbro - 02-18-2009, 01:57 PM
RE: Naval Units at Close Range - by Von Earlmann - 02-18-2009, 09:34 PM
RE: Naval Units at Close Range - by Herr Straße Laufer - 02-19-2009, 05:36 AM
RE: Naval Units at Close Range - by umbro - 02-19-2009, 08:13 AM
RE: Naval Units at Close Range - by Mike Abberton - 02-20-2009, 12:45 AM
RE: Naval Units at Close Range - by umbro - 02-20-2009, 07:23 AM
RE: Naval Units at Close Range - by Mike Abberton - 02-20-2009, 08:09 AM
RE: Naval Units at Close Range - by umbro - 02-20-2009, 08:42 AM
RE: Naval Units at Close Range - by umbro - 02-20-2009, 02:21 PM
RE: Naval Units at Close Range - by Jason Petho - 02-20-2009, 12:16 PM

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