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Armour Effectiveness Modifier
02-19-2009, 09:47 PM,
#5
RE: Armour Effectiveness Modifier
Liebchen Wrote:You haven't played Combat Mission, I'm guessing. With two square kilometers to maneuver in, 10 Shermans could do some damage to those Tigers. They'd have to split up and dash to the flanks. Tigers had slow turrets, while Shermans has stabilized guns. It wouldn't be unheard of for the Shermans to do equal damage to the Tigers before one side or the other disengaged.

I have played it loads (CMBB) as it happens, and I think its excellent. However, I think you've taken my example a little too literally.
I recognise that fact that loads of other factors are involved in the game as well as real life combat.
I was just a little perplexed at the equation thats all and wanted some clarification for my own piece of mind.
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Messages In This Thread
Armour Effectiveness Modifier - by Lien Leposh - 02-17-2009, 08:30 PM
RE: Armour Effectiveness Modifier - by Ricky B - 02-18-2009, 01:32 AM
RE: Armour Effectiveness Modifier - by Liebchen - 02-18-2009, 05:47 PM
RE: Armour Effectiveness Modifier - by Lien Leposh - 02-19-2009, 09:47 PM
RE: Armour Effectiveness Modifier - by Ricky B - 02-20-2009, 01:30 AM
RE: Armour Effectiveness Modifier - by James Ward - 02-20-2009, 04:35 AM
RE: Armour Effectiveness Modifier - by Liquid_Sky - 02-20-2009, 06:12 AM
RE: Armour Effectiveness Modifier - by Liquid_Sky - 02-20-2009, 06:14 AM
RE: Armour Effectiveness Modifier - by James Ward - 02-20-2009, 10:07 AM
RE: Armour Effectiveness Modifier - by James Ward - 02-21-2009, 12:58 AM
RE: Armour Effectiveness Modifier - by Jison - 02-21-2009, 01:16 AM
RE: Armour Effectiveness Modifier - by James Ward - 02-21-2009, 03:37 AM
RE: Armour Effectiveness Modifier - by Liebchen - 02-21-2009, 08:04 AM
RE: Armour Effectiveness Modifier - by alaric99x - 02-21-2009, 09:59 AM

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