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Naval Units at Close Range
02-20-2009, 12:45 AM,
#13
RE: Naval Units at Close Range
I guess the other question is, do any of the scenarios use naval units at an atoll at ranges closer than 8-10 hexes? Unless the water side of the map was really small, I don't see this affecting off-board naval artillery too often.

And realistically how many scenarios are going to use the new on-board "bathtub navy" on an atoll battle where the unit may approach closer than 8-10 hexes anyway? Would stripping the soft attack factor rob them of some legitimate uses, say firing at unarmored (i.e. soft) landing craft or barges?

It seems to me like a very minimal issue to me. We should probably just consider Tarawa an outlier result that is outside the purview of the game (like really mechanically faulty Panthers at Kursk).
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Messages In This Thread
Naval Units at Close Range - by umbro - 02-18-2009, 08:14 AM
RE: Naval Units at Close Range - by Von Earlmann - 02-18-2009, 09:28 AM
RE: Naval Units at Close Range - by umbro - 02-18-2009, 01:54 PM
RE: Naval Units at Close Range - by Mike Abberton - 02-19-2009, 03:35 AM
RE: Naval Units at Close Range - by umbro - 02-18-2009, 01:57 PM
RE: Naval Units at Close Range - by Von Earlmann - 02-18-2009, 09:34 PM
RE: Naval Units at Close Range - by umbro - 02-19-2009, 08:13 AM
RE: Naval Units at Close Range - by Mike Abberton - 02-20-2009, 12:45 AM
RE: Naval Units at Close Range - by umbro - 02-20-2009, 07:23 AM
RE: Naval Units at Close Range - by Mike Abberton - 02-20-2009, 08:09 AM
RE: Naval Units at Close Range - by umbro - 02-20-2009, 08:42 AM
RE: Naval Units at Close Range - by umbro - 02-20-2009, 02:21 PM
RE: Naval Units at Close Range - by Jason Petho - 02-20-2009, 12:16 PM

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