• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Naval Units at Close Range
02-20-2009, 09:50 AM,
#19
RE: Naval Units at Close Range
umbro Wrote:
MrRoadrunner Wrote:If I recall correctly 5" and less were used in the AA role.

Dependent upon the ship class, some were high trajectory, others secondary armament batteries.

MrRoadrunner Wrote:why go through the trouble for such a small return?
Though my question was rhetorical, there is a interesting point in here. There is only one coder working on the project right now, and he would be required for all the changes you suggest (even the terrain additions, unfortunately :-( ). However, unit value tweaks can be performed by any other members of the development team.

umbro

I hope you are not using this staffing issue as an argument for changing all the unit values. A bit like the bloke who was asked by the insurance company why he burned his house down...."Because I had a box of matches."
Quote this message in a reply


Messages In This Thread
Naval Units at Close Range - by umbro - 02-18-2009, 08:14 AM
RE: Naval Units at Close Range - by Von Earlmann - 02-18-2009, 09:28 AM
RE: Naval Units at Close Range - by umbro - 02-18-2009, 01:54 PM
RE: Naval Units at Close Range - by Mike Abberton - 02-19-2009, 03:35 AM
RE: Naval Units at Close Range - by umbro - 02-18-2009, 01:57 PM
RE: Naval Units at Close Range - by Von Earlmann - 02-18-2009, 09:34 PM
RE: Naval Units at Close Range - by umbro - 02-19-2009, 08:13 AM
RE: Naval Units at Close Range - by Mike Abberton - 02-20-2009, 12:45 AM
RE: Naval Units at Close Range - by umbro - 02-20-2009, 07:23 AM
RE: Naval Units at Close Range - by Mike Abberton - 02-20-2009, 08:09 AM
RE: Naval Units at Close Range - by umbro - 02-20-2009, 08:42 AM
RE: Naval Units at Close Range - by K K Rossokolski - 02-20-2009, 09:50 AM
RE: Naval Units at Close Range - by umbro - 02-20-2009, 02:21 PM
RE: Naval Units at Close Range - by Jason Petho - 02-20-2009, 12:16 PM

Forum Jump:


Users browsing this thread: 6 Guest(s)