umbro Wrote:Dependent upon the ship class, some were high trajectory, others secondary armament batteries.
Though my question was rhetorical, there is a interesting point in here. There is only one coder working on the project right now, and he would be required for all the changes you suggest (even the terrain additions, unfortunately :-( ). However, unit value tweaks can be performed by any other members of the development team.
umbro
Yes, about the ship armament. It varied per ship and when the ship was launched or "retooled" in the shipyard, per battle requirements, as the lessons of warfare were learned.
Yikes, on the one coder issue.
If he is tied up with the modern wars development then we can see that any coding support for CS will be a back burner issue.
Too bad that the code could not be "given" to another who could work on the changes to terrain, et al. Even if the "assistant coder" would simply be there to bear some of the workload and pass the code upgrades to the "master coder"? :smoke::chin:
For some reason I saw terrain as a graphics issue that others could handle.
I'm not a "code geek", so I would not dare to comment on how things could be done. I just see the lack of specific concentrated effort into CS by a lone coder, and the "value tweaking" by all others to be something that is not "good" for the game itself.
In my opinion, what the game needs to improve it could only be handled by the lone coder. :(:chin:
Thanks for the enlightenment.
Ed