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Supply Units
02-23-2009, 09:48 AM,
#12
RE: Supply Units
On 1-25 I wrote:

"No increase, though, on road hexes; at least, where the road hexes are already fully supplied; for road hexes not fully supplied (because of distance from supply source), there may be an increase, I didn't check that."

I overcame my inertia and tested some not-fully-supplied road hexes, and discovered that there is indeed a boost from a supply depot within the supply radius; again in Holland- A Bridge Too Far, on a road hex that's not fully supplied (because far from a rail line or supply source), I see an increase from 4 to 10; and elsewhere, and increase from 10 to 19. So it definitely pays to keep these supply (depot) units within supply radius of critical areas, and resupply staging areas.
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Messages In This Thread
Supply Units - by Pegasus - 01-15-2009, 06:56 AM
RE: Supply Units - by Currahee - 01-15-2009, 01:26 PM
RE: Supply Units - by Weasel - 01-18-2009, 08:01 AM
RE: Supply Units - by ralphtrickey - 01-19-2009, 02:33 PM
RE: Supply Units - by Currahee - 01-18-2009, 09:28 AM
RE: Supply Units - by Weasel - 01-19-2009, 06:01 AM
RE: Supply Units - by Antoni Chmielowski - 01-19-2009, 02:17 PM
RE: Supply Units - by Currahee - 01-20-2009, 01:40 PM
RE: Supply Units - by Pegasus - 01-21-2009, 03:51 AM
RE: Supply Units - by Currahee - 01-21-2009, 06:58 AM
RE: Supply Units - by Currahee - 01-26-2009, 01:02 AM
RE: Supply Units - by Currahee - 02-23-2009, 09:48 AM

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