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Disruption recovery
02-25-2009, 10:34 AM,
#1
Disruption recovery
Could someone please summarize what criteria are required for a unit to be eligible for recovery from disruption or broken status. I'm not referring to the command check but it terms of movement, have fired that turn, etc.

For instance, the rule book has a section under fatigue recovery (Pg 56) that states "In order for a unit to be eligible for Fatigue recovery, the unit must not move, fire, assault, be fired upon, or be assaulted for a complete game turn. It must also not be digging-in, building a bridge, or be in a minefield." Do these same criteria apply to Disruption recovery?
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Messages In This Thread
Disruption recovery - by D-Day_Dodger - 02-25-2009, 10:34 AM
RE: Disruption recovery - by Ricky B - 02-25-2009, 10:44 AM
RE: Disruption recovery - by Dog Soldier - 02-25-2009, 11:20 AM
RE: Disruption recovery - by alaric99x - 02-25-2009, 11:44 AM
RE: Disruption recovery - by Ricky B - 02-25-2009, 01:24 PM
RE: Disruption recovery - by alaric99x - 02-25-2009, 07:52 PM
RE: Disruption recovery - by D-Day_Dodger - 02-26-2009, 11:35 AM
RE: Disruption recovery - by Liquid_Sky - 02-27-2009, 03:13 AM
RE: Disruption recovery - by Ricky B - 02-27-2009, 04:47 AM
RE: Disruption recovery - by Liquid_Sky - 02-27-2009, 07:09 PM
RE: Disruption recovery - by Ricky B - 03-02-2009, 12:35 AM
RE: Disruption recovery - by Dog Soldier - 02-28-2009, 09:41 AM
RE: Disruption recovery - by alaric99x - 02-28-2009, 10:19 AM
RE: Disruption recovery - by Mr Grumpy - 03-02-2009, 06:50 AM
RE: Disruption recovery - by Liquid_Sky - 03-02-2009, 03:59 PM
RE: Disruption recovery - by Volcano Man - 03-02-2009, 04:11 PM
RE: Disruption recovery - by Liquid_Sky - 03-02-2009, 04:28 PM

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