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Events
02-27-2009, 09:35 PM,
#11
RE: Events
-Axis replacement too weak, and never improve after 4 year of war.

I think you should increase it; until the twin disasters of Stalingrad and Tunisia, the Axis was able to keep most of its units at strength; and even afterwards, was able to keep some elite units at strength. Remember that you can set replacement priority and eligibility for reconstitution, by unit.

-Allied replacement insanely huge (8x more that axis)

Probably needs to be cut. You can use the event engine to change replacement rates, by side, during the game. One nice touch is to cause the fall of certain major cities to reduce replacement rates. This could be done for both sides.

-Axis supply decreasing by 80% in winter 41 ?? I know that winter was terrible, but still..That seems too much..And the afrika korp doesn't deserve to be so affected as well..

One problem with the game system is that a side’s force supply stockpile level and supply radius must be the same, all over the map. First, stockpile levels (like replacements) can also be changed through the game, by the event engine. Certainly it should increase for the Allies, and decrease for the Axis, during the game; but again, could be keyed not only to dates, but also to the fall of certain cities or industrial areas. Second, the Afrika Corps could be supplied with a couple of supply depot units. Within their supply radius, they’re effective at increasing supply for hexes off-road, and road hexes at less than full supply. Also, even though Africa can’t have a higher force supply stockpile level than other portions of the map, it is certainly easy to place additional supply sources in Africa. But you should probably not add too many rails & roads, because there were indeed serious supply problems in Africa, on both sides.

-Axis rail repear too slow, in the real history, we know that the wermacht was supplied by train until Stalingrad, and in "war in europe ver3" it is impossible to repear the lines so fast..

This is an easy fix, as you can either increase the default rail repair, and/or add rail repair units at (say) Army or Army Group level.

Well, I know it’s easier to throw out ideas that to actually implement them, but it’s a very powerful game engine, and if the scenario is worth saving, it would be a good deed for the gaming community! You have now the basic familiarity with the scenario, to make some good changes; it may be that the designer never was able to play more than a few moves into the scenario.
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Messages In This Thread
Events - by Shazman - 02-03-2009, 12:52 AM
RE: Events - by Currahee - 02-03-2009, 01:29 PM
RE: Events - by Shazman - 02-05-2009, 02:02 PM
RE: Events - by Amnesia1 - 02-24-2009, 11:37 PM
RE: Events - by Currahee - 02-24-2009, 11:50 PM
RE: Events - by Amnesia1 - 02-25-2009, 01:30 AM
RE: Events - by Currahee - 02-25-2009, 11:10 AM
RE: Events - by Amnesia1 - 02-26-2009, 12:48 AM
RE: Events - by Currahee - 02-26-2009, 09:41 AM
RE: Events - by Amnesia1 - 02-27-2009, 07:48 PM
RE: Events - by Currahee - 02-27-2009, 09:35 PM
RE: Events - by Amnesia1 - 02-27-2009, 10:13 PM
RE: Events - by Currahee - 02-27-2009, 10:34 PM
RE: Events - by Amnesia1 - 02-27-2009, 11:48 PM
RE: Events - by Shazman - 02-28-2009, 02:11 AM
RE: Events - by Currahee - 02-28-2009, 10:38 AM
RE: Events - by Amnesia1 - 03-01-2009, 02:44 AM
RE: Events - by Amnesia1 - 03-02-2009, 07:18 PM
RE: Events - by Currahee - 03-02-2009, 11:10 PM
RE: Events - by Amnesia1 - 03-02-2009, 11:55 PM
RE: Events - by Currahee - 03-03-2009, 01:40 PM
RE: Events - by Amnesia1 - 03-03-2009, 08:02 PM

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