• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Use of Aircraft in JTCS
03-22-2009, 02:22 PM,
#4
RE: Use of Aircraft in JTCS
I suggest that scenario designers limit the number of air recon units allowed in a game. I would venture to say that even one recce unit per division will ruin a lot of the fog of war inherent in a game.

Two items that give the recce unit a lot of power. By attempting to move into a hex containing enemy units the air recon unit will spot everything in that hex, even forest hexes.

It's true that these units are beneficial in that they force folks to deploy their AA units properly but unfortunately the AA units are constrained by the line of sight available on the ground. A air recon unit could be flying over a forest hex but not be spotted by an 88mm AA battery stationed 500 meters (two hexes away).
Quote this message in a reply


Messages In This Thread
Use of Aircraft in JTCS - by Glint - 03-22-2009, 11:51 AM
RE: Use of Aircraft in JTCS - by junk2drive - 03-22-2009, 12:13 PM
RE: Use of Aircraft in JTCS - by Jason Petho - 03-22-2009, 01:43 PM
RE: Use of Aircraft in JTCS - by Cole - 03-22-2009, 02:22 PM
RE: Use of Aircraft in JTCS - by Glint - 03-22-2009, 10:02 PM
RE: Use of Aircraft in JTCS - by Jason Petho - 03-23-2009, 03:32 AM
RE: Use of Aircraft in JTCS - by Cole - 03-23-2009, 12:46 PM
RE: Use of Aircraft in JTCS - by Huib Versloot - 03-23-2009, 07:42 PM
RE: Use of Aircraft in JTCS - by Von Luck - 03-24-2009, 08:44 AM

Forum Jump:


Users browsing this thread: 6 Guest(s)