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Long War Scenario Playtesters requested...
03-25-2009, 05:06 AM,
#21
Playtest vs AI
I ran a quick playtest of this scenario versus the AI as both the Taliban and the Canadians.

As the Canadians, I managed a draw. I put a hurting on the Taliban, pinning many of them, but they managed to exit one RPG team. Another two points and I'd have had a minor loss. Both LAVs survived, using them as longer range fire support, until the end when I tried to intercept the fleeing enemy. Basically, I pushed the infantry hard towards the ambush and tried to kill/pin as many of them as I could. I was hoping to score a leader kill, but failed. The Taliban AI seemed to be firing flares or something from their end, but I didn't have that option when I played with them. Any comment on that? It didn't seem to illuminate them, so I'm not sure exactly what that was.

As the Taliban it was a most glorious victory over the infidels at 31 points. The AI didn't bother to try to avoid the RPG team and it scored a kill on the southern most LAV in the second turn. The AI then graciously moved the other LAV right into the sights of the northern RPG team and it was goodnight Irene. Considering this a major blow to my enemy, I began a withdrawl using my mortars as cover. Even with some of my men Demoralized, they were able to ge to the exit without any trouble. The damage was done.

All-in-all, a fun little scenario that seems to be weighted towards the Taliban forces. With the smaller units, assaulting the Taliban positions might be tricky in order to gain points, and you really have to keep those LAVs clear of the RPG teams otherwise they'll go down hard. Once one of them gets clipped, it's hard for the Allies to really win, and then the Taliban can simply start to withdraw for the major. Perhaps adding a slight element of either a mortar team or off board support later in the game could slow them down a bit. Close quarters for arty, however...
Site Commander: Task Force Echo 4
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Playtest vs AI - by TheBigRedOne - 03-25-2009, 05:06 AM

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