TheBigRedOne Wrote:Actually losing that 5 pointer would actually make it much harder for the Allies to win this scenario. It's already weighted towards the Taliban (my opinion). Keep it, or shift the victory conditions. Losing 5 points outright makes their job even more difficult....
I tried Illumination rounds with those mortars, you have no Illumination Limit set up. I have no idea what those effects are that appear with the Taliban AI, but I've seen it twice now. Have you seen it in your playtesting?
I just finished a game, and all I saw were mortar rounds. In previous games that is all that I saw as well, maybe it`s a animation screwing up with your version.:conf:
I`ve tweaked it a little, added some more firepower to the Canadians, and removed the leader from the Taliban. His 5 points alone made it tough to get more than a draw, even if everyone else was a casaulty. You can download the updated one at the link below, it isn`t on the Blitz yet. Thanks to everyone who played it, please try it again.:cool2:
http://www.mediafire.com/?sharekey=0f705...f6e8ebb871
I'm a hussar, I'm a Hun, I'm a wretched Englishman
Routing Bonaparte at Waterloo
I'm a dragoon on a dun, I'm a Cossack on the run
I'm a horse soldier, timeless, through and through
Corb Lund - Horse Soldier, Horse Soldier