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Long War Scenario Playtesters requested...
03-26-2009, 11:09 AM,
#29
RE: Long War Scenario Playtesters requested...
TheBigRedOne Wrote:Actually losing that 5 pointer would actually make it much harder for the Allies to win this scenario. It's already weighted towards the Taliban (my opinion). Keep it, or shift the victory conditions. Losing 5 points outright makes their job even more difficult....

I tried Illumination rounds with those mortars, you have no Illumination Limit set up. I have no idea what those effects are that appear with the Taliban AI, but I've seen it twice now. Have you seen it in your playtesting?

I just finished a game, and all I saw were mortar rounds. In previous games that is all that I saw as well, maybe it`s a animation screwing up with your version.:conf:

I`ve tweaked it a little, added some more firepower to the Canadians, and removed the leader from the Taliban. His 5 points alone made it tough to get more than a draw, even if everyone else was a casaulty. You can download the updated one at the link below, it isn`t on the Blitz yet. Thanks to everyone who played it, please try it again.:cool2:


http://www.mediafire.com/?sharekey=0f705...f6e8ebb871

I'm a hussar, I'm a Hun,  I'm a wretched Englishman
Routing Bonaparte at Waterloo
I'm a dragoon on a dun, I'm a Cossack on the run
I'm a horse soldier, timeless, through and through

Corb Lund - Horse Soldier, Horse Soldier

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Messages In This Thread
Playtest vs AI - by TheBigRedOne - 03-25-2009, 05:06 AM
RE: Long War Scenario Playtesters requested... - by Mad_Dog - 03-26-2009, 11:09 AM

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