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Volcano Mods - Big Update (includes new Korsun '44 Alt Scenarios)
03-29-2009, 08:43 AM,
#5
RE: Volcano Mods - Big Update (includes new Korsun '44 Alt Scenarios)
Hi Lowlander,

Correct on the Maultier's. There were not that many built to fill out the units here. Same with the 250/9 half track that was liberally available in the original versions of the scenario.

While doing the research it became very evident that spare parts were a huge issue. You will find two units that were 'truckless' due to shortages. This was a PzG battallion in 3rd Panzer and some of the recon troops in 1st SS(!!). The same was true of the tank strengths. The number of German tanks in the workshops was staggering - this is reflected in the authorised vs actual strengths. If you rest your tank companies / battalions long enough you will get some reasonably strong units. Unfortunately you will rarely have that luxury.

The weather also conspired to make the supply situation worse rather than better so players will have the hand they are dealt.

Finally, we have no idea how this will play out. We have now corrected many of the historical anomolies of the original scenario. For example getting the correct STuG strengths and reducing them to single companies willl prevent some of the gamey play. German mobility is now more curtailed with less fast moving units (think 2-3 vehicle half tracks) as well as much weaker (but historical) panzer strengths.

Just be aware the Soviets will break through when they can mass their men, but once they have to string out they become more vunerable.

We have our fingers crossed that players will now see something closer to the exciting tussle that happened in the actual battle....

David
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RE: Volcano Mods - Big Update (includes new Korsun '44 Alt Scenarios) - by Strela - 03-29-2009, 08:43 AM

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