Fulcrum Wrote:I don´t you but I have a problem with RTM (Road to Moscow) scenarios. Playing with the germans in each round ever have a unit that insists in the attack burning a lot of rounds. I tried with minimal looses and issame issue. Is really frustrating because i think that only with a good turn management can the german to do something.
I think the three biggest factors are force proficiency; shock (if any is present); and the cooperation level of the units involved in the attack. In Battle for Moscow, I rarely got, or even tried for, more than two rounds, probably because I was usually subject to some degree of shock, and often had non-cooperating units involved in the same attack. All or almost all axis units in Battle for Moscow are on "force support" (background color), so anytime you have a light grey unit (the most common) attacking with a dark grey unit (also common), or a black unit (SS), you burn a lot of rounds. This includes supporting artillery! So depending on game design, it may be hard or impossible to keep from burning rounds. This is not a game defect, so much as a designer problem; because if you want the SS to be able to participate in any attack, just put them at "free support". That would make a lot more sense, as the SS at that stage of the war never had enough units to handle the attack alone, it was always "cooperating" with Wehrmacht units. If you just did that ("free support" for the SS), then you could keep the other colors separated, in Battle for Moscow the background colors represent Army Groups, and you would have some chance to keep them together.
Of course, under the new TOAW III editor, the designer can limit the number of rounds burned per turn, but the scenarios we're talking about here were designed in the old eidtor. You could go in, though, and modify them in the new editor.