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Battle for Moscow- AAR
04-01-2009, 07:27 AM,
#10
RE: Battle for Moscow- AAR
It's all scenario-specific, because the designer can set the formation cooperation level as free, force, army, or formation; and not every formation has to be set the same. "Free" is easy, they cooperate with anyone, up or down the chain. "Force" is what you see mostly in Battle for Moscow, the background color determines. With "Army", both colors (background and foreground) have to match; with "formation", color doesn't matter, the units cooperate only w/in the same formation.

Yes, fighting on 1% supply doesn't work intellectually, you have to abstract that to mean something else, like "1% of desired supply, but still at subsistence level." But even with the game engine as is, you can make supply a lot more potent, by ensuring that if one side is at 1%, the other side is healthy enough to punish them, taking into account both supply level, and proficiency. It's a balancing act. Generally the game is much improved by increasing supply levels for both sides; then if one side runs out, they really notice it, because their opponent hasn't! Most of the scenarios, especially the older ones, have both sides running on empty most of the time, so it's not that noticeable when you're low on supply.
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Messages In This Thread
Battle for Moscow- AAR - by Currahee - 03-30-2009, 11:08 PM
RE: Battle for Moscow- AAR - by Weasel - 03-31-2009, 05:32 AM
RE: Battle for Moscow- AAR - by Currahee - 03-31-2009, 07:12 AM
RE: Battle for Moscow- AAR - by Weasel - 03-31-2009, 12:54 PM
RE: Battle for Moscow- AAR - by Fulcrum - 03-31-2009, 04:52 PM
RE: Battle for Moscow- AAR - by Currahee - 03-31-2009, 10:04 PM
RE: Battle for Moscow- AAR - by Currahee - 03-31-2009, 10:37 PM
RE: Battle for Moscow- AAR - by Weasel - 04-01-2009, 05:28 AM
RE: Battle for Moscow- AAR - by Currahee - 04-01-2009, 07:27 AM
RE: Battle for Moscow- AAR - by Patton - 04-10-2009, 01:33 AM
RE: Battle for Moscow- AAR - by Currahee - 04-10-2009, 09:11 AM

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