Krec Wrote:How ever you want to state it, all these tactics require more time and/or units for the attacker. Most scenarios just have not been made for this. Surround disprted units should surrender after one or two turns. I cant tell you how frustrating the game has become. True you can mod scenarios to adjust, but most have not been and playing defence has never been easier. I understand in impved pos /trenches/ trees getting inf out can be tough , but in the open , exposed inf should be rolled over easily. That is not the norm here. You can place inf all over the place and they take forever to get rid of. It is actually better to place them in the open or on roads as to keep the armor from rollin. You cant even kill them outright , you have to shoot them one at a time with platoons of men/tanks. I believe disrupted inf in the open should be overun easliy, this is not the case now. The more i play this patch the more i dislike it. The idea was good but something just isn't right with it. Armor is not the rollin thunder it should be. Most my games seem to be more like WW1 trench warfare. Sorry for the rant i just am scratching head trying to figure if i should go back and play 1.02.
I've experienced the same situtations as what Krec describes in his post. It takes a LOT of units firing multiple times at infantry defending in open terrain, for the enemy units to suffer either a retreat or SP loss.
My solution? I'll just turn extreme assault = OFF and play with the ver. 1.02 assault rules until this gets worked out.
I'm NOT going to keep posting to these types of threads to have EA supporters repeatily tell me that "...everything is working as intended"... and "...shut up and learn to play."
See you guys on the battlefield! :smoke:
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /