RE: Proper protocol for intellegence gathering?
I also suggest using the shade protected hex feature too... it does give you a clue where a strong force might be coming from on the map edge. Of course it is not perfect either.
It is worth mentioning that many things have been suggested in the past for better SA, such as having a message in the command report that "enemy forces have been spotted approaching hex xx, yy" when they are about a turn or so out from being deployed *on a map edge*, but that never panned out. Needless to say, you SHOULD of course have some kind of general info about where enemy units are coming from and briefly studying the info for that purpose is fine. I think Jazman put it quite perfectly in his first sentence. :)
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