RE: Proper protocol for intellegence gathering?
In the Flashing Sword of Retribution Axis reinforcents do arrive entrained.
It really would be nice to have variable arrival hexes. In my current Bulge campaign my Axis opponent made a huge push south trying to wipe out my southern shoulder. I retreated to within the protection hexes and simply did not bring on all my reinforcemetns so if he got too close I would bring them on, break his units, and then go on a rampage. It turned into a boring, static standoff for many moves until I accumulated enough reinforcements to overwhelm him and break out. If it were a "real" campaign, I am sure that he would have pushed west, and my southeast reiforcements would have come on way more to the west.
This brings up another issue: if a player delays bringing on reinforcements until a later date, then incredibly huge stacks can be created, way over and beyond the stacking limit. I would like to for this issue and the following issue to be corrected by the programmer: over stacking can also occur if you rest depleted units together in a stack - it is possible for the stack to eventually grow to much a larger strength than would have been permitted if the full strength units tried to move independently into the same hex. As a point of honor I always break down the stacks in these cases; however I imagine that it would be quite possible for a player who was unaware of these possibilities to inadvertently move monster stacks around. :eek1:
Marquo:soap:
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