Hawk Kriegsman Wrote:One needs to remember that this is a turn based simulation. The combat results are a simulation of what happened over the turn.
No unit ever stayed exposed to gunfire for 6 minutes, whether mounted or unmounted. They hit the deck, dove for cover, etc.
That cannot be modeled in the CS. CS is not that type of game.
When a loaded truck, passengers on tanks, etc gets attacked multiple times in a turn they are in actuallity being attacked by all the units during the 6 minute turn. The limitations of the game engine sees this fire being resolved of course one unit (or stack of units) at a time by the player, eventhough it is a composite of what happened over the 6 minutes.
So when a platoon of loaded trucks wanders into enemy fire you get an accruate result. The platoon of trucks gets wiped out.
What you are assuming is that every single man sat there and got killed.
That is not in actuallity what happned. What happaned is more along the lines of this (a 3 SP loaded truck platoon with 2SP of infantry per truck):
1st Truck SP: the truck takes a direct hit killing / wounding all on board. Lose 2 SP
2nd Truck SP: the driver of the truck and 2 SP of infantry panic and exit the truck without the majority of their weapons, ammo and equipment, which renders them ineffective on the battlefield. Lose 2SP
3rd Truck SP: truck hit with a couple men in the 2 SP of infantry wounded; the other unwounded men get the wounded onto makeshift stretchers and head for the battalion aid station. Lose 2 SP.
If you take the time to accept that the game is a abstract suimulation of what occurs over 6 minutes on the battlefield you would realize the hundreds of little things that happen that the game cannot and should not model.
Thanx!
Hawk
Hi Hawk,
I like your way of explaining how these losses came about. I have known for some time now (many years). That losses in CS can be attributed to many other things rather than an out in out kill. And that's a very reasonable and a good thing. However the CS way of simulating what happens over a 6 minute game turn in regards to loaded passengers is more than a bit extreme than it should be. The CS way of simulation is that if your transported troops and your transports comes under attack from practically any range by most any weapon in that 6 minute turned based simulation. Those transported troops are allmost allways wiped out as a fighting force. That certainly could happen of course given the type of weapons systems that may have attacked them over a 6 minute time frame. But from what I have seen across the board over the years, given what was being used to attack those loaded transports versus the transport type and who was being transported. IMO this 6 minute simulation is to extreme. I would certainly understand if transported troops took 2 or even 3 times the loss rate of none transported troops while under attack loaded on a transport. But wouldn't transported troops who were under the kind of attack that would wipe them out if they remained in the so called transported mode. Wouldn't it be reasonable to expect them to dismount those transports sometime during that 6 minute turn based simulation, In an attempt to not being wiped out as an effective fighting unit ?. How many times have we seen a loaded 3sp truck unit transporting up to 6sp infantry unit come under attack from even the extremes of the attacking units attacking range and seen an action result of passengers eliminated. It's incredibly common. But how common was that really under real combat conditions ?. I don't believe transported troops who did in fact come under fire were all most all ways wiped out as an effective fighting force as we are seeing presently. That's just my take on it. And I am aware that my views could be wrong given how the CS game was originally intended to be modeled.
Regards,
Eric