RE: !Normandy44 Beta Testing
Nice post. Btw, if you need hex sides that can be traversed by infantry but not vehicles, you can also use escarpments (be sure to use Matrix WF map editor, Talonsoft doesn't have it for NW Europe).
That will be better than a high delta. Always use the lowest delta possible for your map to get maximum detail: ie the greatest height difference of the entire map divided by 12.
You can also use escarpments to make AT ditches (if you need them). Just place them on hexes of the same elevation (you won't see them) and use a gully at the same place. Now you have a gully that cannot be traversed by vehicles.
Good luck with the project. I'm working on a 155 turn monster scenario myself at the moment (Operation Veritable).
Huib
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