Dan Caviness Wrote:Huib:
I find LOS to be what "makes games work" and I will shamelessly modify any elevation when and where needed to make that LOS play out the way I'm envisioning.
Sometimes I do that too. Mostly when in the game you can't see over the trees of the hex in front of you when you're on a hill and when I know (because I've been there myself or something) the real LOS is better.
Dan Caviness Wrote:ps: Your "Fall Braun Across the Maas" is KILLING ME....lol...I'm trying it as the German player against a formidable opponent...Dale Wagoner...and I'm having a hard time getting enough forces over the river to make it a good fight. I really like the variable vis/nightime rules you have in that one and it makes you rethink your tactics. I think though there is a game "glitch" that hurts the scenario, and perhaps you can help me in case I just don't get it. It seems as though the rafts can cross the full hexside deep water, yet cannot cross a blue hexside river? That has to be a game glitch. That really slows down the Germans. Then when you double the movement costs on all the various river transports for night movement....it takes a long time to ferry units over the Maas.
Again...none of this is your fault...it's either inherent in the game....or I just don't have the skills needed to make it work!....lol...
And lastly....if I had more starshells....I'd be killing more Canadians...
I appreciate the comments. I did not have time to test the scn as German. Might well be that more ferries are required, or more use of crewed boats (they are faster) or something else to speed up the ferry process. The rafts indeed cannot cross hex side rivers (game flaw). Perhaps some hex side rivers/canals better be removed, especially those on the northbank of the Maas
Huib