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!Normandy44 Beta Testing
04-23-2009, 09:35 AM,
#5
RE: !Normandy44 Beta Testing
Huib:

Well I'm glad to know that the game engine itself is the problem with the rafts.

When you combine that with the double movement penalty for nightime movement on the barges and boats (I'm guessing this is the reason I'm only getting one hex per turn with the barges? The F2 unit dialogue shows a 50 point per deep water movement cost so I believe they should get two hexes per turn?) it really slows down the number of German units you can get across the Maas. I don't believe water becomes any more viscous after dark and the coefficient of friction remains relatively unchanged.

Yes...your map is a nightmare....combined with the chaos of nightime combat...it's one of the roughest scenarios I've ever tried to negotiate...Whip
Which is why I like it...lol...cheers

Still...the biggest problem with night games is it's hard as Hell to hurt each other. Half attack values, shooting at gunflash, artillery halved, quartered attacks, etc.
Having a plentiful supply of starshells allows you to hurt each other more efficiently.
Despite rumors to the contrary about the elegance of tactical wizardry and the arcane art of war....it's about hurting each other when it's all said and done... More starshells please! At least for the Germans on first side...after all they knew they were attacking at night...right?

I believe the new Matrix CS series solution(s) to riverine movement is overly elegant. They needed to improve on the rafts laying all over river sides and beaches problem, and they did. They came up with the new boats/rafts/barges/crewed boats/engineer trucks/engineers system. I see it, but in reality it's a bit complex. They could simply treat boats like trucks. Make all of them have drivers(pilots), and they can move without passengers. Or, if you like, put little feet or flippers on the darn things...lol...
IE, make them ALL crewed boats. Barges play like this, but with a one hex per turn movement rate....zzzz....snore....you never get anywhere...

Jason...can you help us?

Lastly, a LOT of the "special" functions in the game involve low percentage chances of success. I am in agreement and understand the neccesity of this. Blowing a bridge or high wall, building an IP in a hex, laying a light hexside bridge or medium if your a bridge building engineer unit...all these are low percentage chances. Perhaps Jason can help me understand why those low chances are not cumulative over multiple turns? I.E., if an engineer has a 20 percent shot at building an Improved Position in a turn, can't we make it 30 or 40 percent the next, ad infinitum?

I recall my first shot at the boot camp scenario for bridge building. For some reason I had ticked off my computer...and I spent 12 turns trying to build a medium bridge with two different engineer units...

Is a turn 6 minutes?
Is a turn 1 hour?
Neither...it's a pain in the arse when you don't get anything accomplished....let's consider at least making the next turn more likely to be a success!
:soap:
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Messages In This Thread
!Normandy44 Beta Testing - by Dan Caviness - 04-23-2009, 03:49 AM
RE: !Normandy44 Beta Testing - by Huib Versloot - 04-23-2009, 05:45 AM
RE: !Normandy44 Beta Testing - by Dan Caviness - 04-23-2009, 07:41 AM
RE: !Normandy44 Beta Testing - by Huib Versloot - 04-23-2009, 08:09 AM
RE: !Normandy44 Beta Testing - by Dan Caviness - 04-23-2009, 09:35 AM
RE: !Normandy44 Beta Testing - by Huib Versloot - 04-23-2009, 05:45 PM
RE: !Normandy44 Beta Testing - by Dan Caviness - 04-23-2009, 10:25 PM
RE: !Normandy44 Beta Testing - by Dan Caviness - 05-06-2009, 12:48 PM
RE: !Normandy44 Beta Testing - by Dan Caviness - 05-13-2009, 09:25 PM
RE: !Normandy44 Beta Testing - by Dan Caviness - 08-02-2009, 12:50 AM
RE: !Normandy44 Beta Testing - by Chuck10mtn - 08-03-2009, 12:29 PM
RE: !Normandy44 Beta Testing - by Dan Caviness - 09-29-2009, 12:48 AM
RE: !Normandy44 Beta Testing - by Dan Caviness - 01-22-2010, 01:23 PM
RE: !Normandy44 Beta Testing - by Von Luck - 02-02-2010, 09:45 AM
RE: !Normandy44 Beta Testing - by Dan Caviness - 05-27-2010, 07:50 AM
RE: !Normandy44 Beta Testing - by Huib Versloot - 05-29-2010, 11:59 PM
RE: !Normandy44 Beta Testing - by Dan Caviness - 06-03-2010, 12:41 AM
RE: !Normandy44 Beta Testing - by Dan Caviness - 09-28-2010, 09:53 AM
RE: !Normandy44 Beta Testing - by Dan Caviness - 09-25-2011, 11:05 PM
RE: !Normandy44 Beta Testing - by Dan Caviness - 12-10-2011, 08:40 PM
RE: !Normandy44 Beta Testing - by Kool Kat - 12-11-2011, 09:50 PM

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