RE: What number of turns do you prefer in your SB scenarios?
Scenarios with a very small number of turns tend to force the attacker into a headlong assault which reduces the amount of strategy they can use and the same is pretty much true of the defense. Increasing the number of turns definitely works against the defense, but it seems there are a whole slew of mechanisms by which the scenario designer can offset this. They can stagger the appearance of the attacker's troops and have them come into the battle as reserves, they can start the units closer to the edge of the map and/or use a larger sized map, they can provide the defense with additional units, decrease the value of the objectives, increase the victory point requirements, etc. I personally much prefer scenarios that give a few initial turns to allow both sides to develop their positions so that more strategic options are available and so the attacks/defenses don't fall into a predetermined choreographed routine. I love the cat-and-mouse aspect of trying to guess how the opponent is setting themselves up and I don't think the shorter scenarios really allow for that.
As an aside, I have only played AotR and ES, so I don't know if this has been implemented for any of the other versions, custom scenarios, or mods, but I would love to see the "rest" option start being used more (such that units can regain some effectiveness when they sit out of the action for a couple of turns).
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