I posted a poll a few weeks back on optional rules that players tend to use:
https://www.theblitz.club/message_boards...?tid=51068
The two least chosen by the group were
Optional Fire Results and
Optional Assault Results. I found this interesting and actually had money that
Alternate Fire Density would be the rule least used since it was implemented more for guerrilla type conflicts where one side has smaller teams of men (SAW, for instance).
So, I thought, maybe I was missing something. I went to the program and lifted the descriptions for both rules.
Quote:Optional Fire Results – when this rule is selected, each fire result is calculated as the average of two normal fire results. This has the effect of reducing the variation in results.
Optional Assault Results – when this rule is selected, each assault result is calculated as the average of two normal assault results. This has the effect of reducing the variation in results.
So, basically it takes two die rolls and averages them together, eliminating potentially wild results. In conversations I've had, a few folks seem to like the more random possibilities of the die rolls, arguing that it will mimic typical combat situations, where oftentimes strange things can happen.
Any thoughts from the crowd here about the usage of these rules?