RE: Bridges and bridges
There is actually a pretty easy (to say anyway) method of handling this if it could be coded.
Change the code so that when a bridge is abandoned by a unit, it doesn't disappear. It becomes a "counter" with no MPs, that stays in place and "has Bridge" across the same hex side. The Engineer then becomes "no bridge" status and moves off. The "counter" would have to be a neutral variety, like an entrenchment or minefield.
Could that be programmed? No idea, not a programmer.
If it could and you really wanted to get fancy, maybe you could then have a way for 2 engineer units stacked together, to exchange their "no bridge" status. In that way a D quality engineer unit could give it's equipment to an A quality unit, so it can race ahead and build the next bridge on the front lines.
Just thinking out loud. For most scenarios this is a purely unnecessary change, but for CGs I do see where it would have some real value.
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