steel god Wrote:There is actually a pretty easy (to say anyway) method of handling this if it could be coded.
Change the code so that when a bridge is abandoned by a unit, it doesn't disappear. It becomes a "counter" with no MPs, that stays in place and "has Bridge" across the same hex side. The Engineer then becomes "no bridge" status and moves off. The "counter" would have to be a neutral variety, like an entrenchment or minefield.
Could that be programmed? No idea, not a programmer.
I think this idea was tossed around during one of the several discussions about being able to destroy bridges with airpower. If I remember correctly, the PzC team didn't want to go this route