James Ward Wrote:One thing Inever understood is why does an engineer have to stay with the bridge after it is built? What are they using to build them toothpicks? :)
I have seen various pics in books where pontoons are anchored in place and or powered by what appear to be outboard motors against a current. Debris floating down a river, things dislodging, careless truck drivers etc can all render a bridge u/s unless you have engineers on hand to keep things just right.
While I can see the point of view about having a "progress report" for your engineering tasks, I am doubtful about how well it would work in game terms.
Take an average unit which you expect to build a bridge in say , 4 turns. You go to set up and you are told (because of the fickle finger of fate- poor roll of the dice) it is likely to take 12 turns.
I defy you to tell me that the majority of players would stop the bridging operation and reattempt to build the bridge again. In essence re rolling the dice. Now you could argue that they have surveyed the area and decided to relocate further up/downstream if a bridge, but you cant do that for rubble clearance or mine laying. The bricks still need shifting and the mines need laying.
What I would suggest as a compromise is, at the point at which you are attempting your engineering action, you notified that your base chance of success is X%, with a "confirm you want to go ahead?"
And if this info % chance could be displayed under the "laying mines" (or whatever) icon that is displayed on your unit you wont forget what your chances are.