• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Tournamets
05-17-2009, 02:38 PM,
#5
RE: Tournamets
Good point about getting into the small town first, but again, you won't get any points just by doing that, and both sides should be able to get there about the same time, if that's what they decide to do.

Points to win the battle(s) in the end will only be gained by maneuvering and killing more enemy than you lose yourself, since there are no flags.

But it is a project still in the works! = )

I see it as maybe a 1500 point, or so, Mech game in the end. Units to be divided between the two fronts as one sees fit. (And it is maybe ready to try that out now already!)

I'll send you the map I've made so far... ;)
(my practice/test map has 1 small flag now, only for checking LOS and such easier, but there won't be any flags in the final game, and you can edit it out to test the current game yourself)

Good Hunting!

~~MB
"Never put off till tomorrow what you can avoid doing entirely."
.
Quote this message in a reply


Messages In This Thread
Tournamets - by Soldier - 05-17-2009, 03:06 AM
RE: Tournamets - by OWL - 05-17-2009, 06:42 AM
RE: Tournamets - by Mad Baron - 05-17-2009, 09:57 AM
RE: Tournamets - by Joonny - 05-17-2009, 12:29 PM
RE: Tournamets - by Mad Baron - 05-17-2009, 02:38 PM
RE: Tournamets - by OWL - 05-17-2009, 10:29 PM
RE: Tournamets - by Joonny - 05-18-2009, 12:58 AM
RE: Tournamets - by Mad Baron - 05-19-2009, 03:39 AM
RE: Tournamets - by Mad Baron - 05-19-2009, 10:33 AM
RE: Tournamets - by OWL - 05-20-2009, 03:33 AM
RE: Tournamets - by Fullhouse - 05-20-2009, 09:21 PM
RE: Tournamets - by Ratzki - 05-21-2009, 12:50 AM
RE: Tournamets - by Mad Baron - 05-24-2009, 08:56 AM
RE: Tournamets - by Der Kuenstler - 05-24-2009, 12:19 PM
RE: Tournamets - by Mad Baron - 05-24-2009, 05:02 PM
RE: Tournamets - by Mad Baron - 06-02-2009, 09:16 AM

Forum Jump:


Users browsing this thread: 7 Guest(s)