• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


New EF Scenario: A Deadly Meet
05-28-2009, 10:01 PM,
#9
RE: New EF Scenario: A Deadly Meet
Gents:

Update on the play testing: Big Grin

* Objective Hex (11,15) point value will be adjusted from 25 to 50 points
* Major Victory value will be reduced from 300 to 200 points. All other victory point values will remain the same.
* Game length will be reduced from 15 to 12 turns.
* Some playtesters have asked for reinforcements. That proposal is under consideration.

Many thanks to all the playtesters! :bow:
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Send this user an email
Quote this message in a reply


Messages In This Thread
New EF Scenario: A Deadly Meet - by Kool Kat - 05-16-2009, 04:04 AM
RE: New Scenario Designer! - by Jason Petho - 05-16-2009, 04:16 AM
RE: New Scenario Designer! - by Dan Caviness - 05-16-2009, 11:31 PM
RE: New Scenario Designer! - by Kool Kat - 05-19-2009, 09:09 PM
RE: New Scenario Designer! - by Kool Kat - 05-20-2009, 11:19 PM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 05-23-2009, 08:18 PM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 05-28-2009, 03:06 AM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 05-28-2009, 10:01 PM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 05-31-2009, 08:05 PM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 06-01-2009, 10:02 PM
RE: New EF Scenario: A Deadly Meet - by Mr Grumpy - 06-02-2009, 03:37 AM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 06-05-2009, 02:26 AM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 06-12-2009, 07:22 PM
RE: New EF Scenario: A Deadly Meet - by Kool Kat - 06-16-2009, 08:41 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)